The Leagues

Conference vs Conference

Conference vs Conference features:

A Fantasy Football League where teams only draft from the Thunder Conference or Lightning Conference is a fun twist that can add some extra strategy to your draft and weekly matchups. In this format, each team is restricted to players from just one conference (either Thunder or Lighting), so the league will have two separate “conferences.”

Division of the League

  • Split the league into two “conferences” to mirror the Pro conferences:
    • Thunder Teams: All players drafted must be from teams in the only one conference.
    • Lightning Teams: All players drafted must be from teams in the only one conference.
  • Each team in the league is assigned to either the Thunder or Lightning division, and you can draft the players within your assigned conference, or use the conference draft structure.

The Draft

  • Conference-Based Draft: Each team will only be able to draft players who play for teams in their assigned conference (either Thunder or Lightning).
  • During the draft, teams select players based on their assigned pool of players. If you’re a Thunder team, you can’t pick a player from the Lightning pool, and vice versa.

Starting Lineups and Position Requirements

  • The roster requirements (e.g., QB, RB, WR, TE, etc.) are the same as a standard fantasy league. The only difference is that the players available to you will be limited to those in the Thunder or Lightning conference.
  • Starting lineup might look like: 1 QB, 2 RB, 3 WR, 1 TE, 1 Flex, Kicker, and Defense.
  • Be sure to set up your league with the standard flex rules and scoring, unless you’re changing those to make it unique to your league.

Waiver Wire and Trades

  • Waiver Wire: Players can only be picked up from teams within the conference that the team belongs to. So, if you’re in the Thunder Conference, you can only pick up players from Thunder teams through waivers.
  • Trades: If you’re in a Thunder league and want to make a trade with someone in the Lightning league, you can do so. However, you must still abide by the conference rules, meaning your trades should still be within the conference of the team you’re managing.
    • For example, if you trade a player to a Thunder team, that player must come from a Thunder team as well.

Scoring and Standard Rules

  • The scoring system can be standard, PPR (points per reception), or any custom scoring rules your league agrees upon. There’s no need to alter scoring just because of the conference rule.

Defense/Special Teams (DST): For defenses, you will only be able to draft defenses from teams in your designated conference.

Matchups

  • Intra-Conference Play: Each week, teams face off against other teams in their conference. For example, the Thunder teams will face other Thunder teams, while the Lightning teams face other Lightning teams.

You could also set up cross-conference matchups for special rivalry weeks or have the teams face off against each other at certain points in the season (if you have a larger league).

Playoffs

  • Playoff Structure: There will be two playoff brackets — one for Thunder teams and one for Lightning teams. The winners of each conference then face off in the championship game, where the final winner is determined.
  • Example:
    • Thunder Conference Playoffs: Top 4 Thunder teams.
    • Lightning Conference Playoffs: Top 4 Lightning teams.
    • Championship: Winner of Thunder Conference playoffs vs. Winner of Lightning Conference playoffs for the league title.

Trade/Free Agency Strategy

  • A key difference in this format is that trades and free agency pick-ups can be strategic. Since you’re limited to your conference, it’ll make team management more challenging, as you’ll have fewer players to choose from.
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